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Patch 0.15 Secret Changes

Updated: Jan 20

A patch from BSG wouldn’t be the same without a fair share of hidden changes to catch players off guard! While Battlestate Games continues with its strange and inexplicable gaps in communication with players, we’ve checked some streamers videos to uncover BSG secrets.



One of the most informative is undoubtedly Gigabeef, who in a recent video highlighted several important changes in the game that were not explicitly mentioned in the 0.15 patch notes (check the link to the full video at the end of the article):


  1. Weapon Fire Rate Adjustments:

    9x39 Weapons: Notable adjustments were made to weapons using 9x39 ammo, including the VSS, AS VAL, and VSK. Their fire rates were reduced to 700 RPM, making them easier to control in full-auto and preventing ammo depletion too quickly, given that their magazines hold only 20 rounds. However, the recently added SR3M still maintains its higher RPM, giving it an edge in burst damage potential.

  2. Recoil Changes: There have been recoil changes on several weapons, but the most important are the 7.62 MDR and the AUG both saw increases in recoil. This tweak makes them align closer to other rifles in their class.

  3. Weapon Availability on the Flea Market: Some high-tier weapons, such as the Mutant, RD-704, and RPD, have been reintroduced to the flea market. The same goes for most of the 7.62x51 marksman rifles such as the G28, the RSASS, the SR-25 and the M1A.

    Others, like the VSS and SIG MCX SPEAR, have now been banned.

  4. Armor Availability on the Flea Market:

    The Death Shadow Mask and the CQCM are both been removed from the Flea Market, along with the SLAAP Plate and Bastion Plate, making this kind of end-game gear more rare and reducing the number of players using it.

  5. Ammo Availability Changes:

    The patch notes state that "all ammo with less than 42 penetration is now allowed on the Flea Market, with a few exceptions." One notable exception is the 7.62x51mm M80 ammo, which has a penetration power of 41 but is still banned from the Flea Market.

  6. Bipods:

    Though bipods were mentioned in the patch notes, Gigabeef discovered they provide an even greater recoil reduction than anticipated, with up to 80% recoil reduction when deployed. This makes them particularly powerful for high-recoil, long-range weapons like the M60. But it's important to note that they can be mounted on smaller rifles like the M4A1 or the SVD.

  7. Helmet and Headset Compatibility Changes:

    The SSH-68 helmet (commonly known as the "penis helmet") can no longer be worn with any headsets. This change impacts early-game players significantly, as it removes a cost-effective combination. Another notable change is that the Ushanka ear flap hat, which is required for the Setup quest, is now only compatible with the GSSh-01 active headset.

  8. Quest Modifications: Chemical Part 2 has undergone a change. The key needed to open the door to room 220 is now the 306 room key. This small adjustment wasn't listed in the notes, and it caught players off guard, leading to confusion for those pursuing the quest without reading the information given carefully enough.

That’s all for now, but there could be more. If so, we’ll keep you updated right away!


Don't forget to check Gigabeef's full video which contains even more useful info!

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