March 23, 2025 – 100% Boss Spawn Event
- Mar 23
- 3 min read
Updated: Apr 11
Today, March 23, 2025, Escape from Tarkov is hosting a unique event where all in-game bosses, excluding Cultists, had a guaranteed spawn rate of 100% in their designated locations. This means that players can anticipate encounters with bosses in every raid, providing both heightened challenges and opportunities for valuable loot.

Today at 10:00 AM Moscow Time, Battlestate Games posted a cryptic photo on their social media—a set of Polaroids showing the Bosses of Escape from Tarkov. One of the pictures featured a handwritten note that simply said: “12:00–19:00.”
The community wasted no time decoding the message: all bosses would be spawning with a 100% chance during that timeframe.
After a few raids, it became clear that each boss was indeed spawning on their usual map with guaranteed probability.
The only exception? The Cultists, who remained elusive as always, spawning with their usual low rate.
Meanwhile, The Goons were spotted exclusively on their main territory: Lighthouse.
As is often the case, the event sparked mixed feelings among players. Many welcomed the idea, grateful for the chance to easily locate bosses, collect rare loot, and complete boss-related quests. After all, it had been since December that BSG introduced an event to shake up the gameplay.
But not everyone was thrilled
A significant portion of the community criticized the short duration of the event, arguing that it excluded all players who weren’t able to log in during that narrow time window.
The mood soured further when it was confirmed that the event is restricted to PvP mode only—leaving out the many players who now focus solely on PvE.
Event Details
PvP mode only
Duration: 12:00 PM to 7:00 PM (MSK).
Boss Locations:
All bosses are present in their usual territories with a 100% spawn rate.
The Goons are found only on Lighthouse.
Cultists are spawning with the usual spawn rate.
My Take
While the frustration over the short event window is absolutely valid—especially after months of stale gameplay—it’s worth considering that there may be a reason behind BSG’s decision.
I suspect that this could be the beginning of a new approach: shorter, more frequent events, or even a series of chained events that play out over time.
Unfortunately, due to some questionable choices made by BSG in the past, skepticism runs deep in the community. That, paired with the often knee-jerk tendency to criticize any change, has led many to assume the worst without considering that there might actually be a method to the madness.
Of course, these are just my personal theories, and time may prove them wrong. But recently, BSG has been making more thoughtful moves, and I’m hopeful that this positive trend will continue.
As for the complaints about the lack of PvE inclusion, I understand them. But I believe BSG may have intentionally chosen to limit the event to PvP in order to preserve PvE content in the long run.
Unlike PvP, where seasonal wipes reset player progress, PvE mode lacks that cyclical reset—meaning giving players more boss encounters could deplete the available content more quickly. In PvP, time is limited. In PvE, content must last longer.
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